Lucid Rain Studios  ·  UEFN

Abyss Station

Horror Games for UEFN

Descend

01 / In-Engine Footage

Raw Gameplay

First-person horror built natively in Unreal Engine for Fortnite Creative. Every frame captured in-engine, unfiltered.

Gameplay sequence 1
Sequence I
Gameplay sequence 2
Sequence II
Gameplay sequence 3
Sequence III

02 / Development

Our Progress

Building our first UEFN horror experience: a first-person survival game set aboard an isolated deep-sea station where something has gone terribly wrong. Built natively in Unreal Engine for Fortnite Creative, with a focus on atmospheric dread, environmental storytelling, and emergent gameplay.

StagePrototype
PlatformUEFN
Screenshot 1
Screenshot 2
Screenshot 3

03 / The Studio

Meet the Founders

Three founders. 100% ownership. Zero compromise.

I
DM

Co-Founder

Delena Martens

Creative & Audio Director. Shapes the atmospheric vision and sonic dread that defines every Lucid Rain title. An architect of feeling.

II
RR

Co-Founder

Rosche Rheeder

Game Director & Technical Art Director. Bridges raw creative ambition with the precision required to build worlds that feel genuinely hostile.

III
RR

Co-Founder

Ricardo Rheeder

Technical Director and Project Manager. Oversees all engineering and infrastructure, keeping every system sharp and every deadline real.

+15

Incredible Individuals Across the Globe

Beyond the founders, Lucid Rain is a team of artists, engineers, animators, and storytellers rooted in Edmonton, Alberta, with collaborators spanning multiple countries.

2D / 3D Art Level Design Creature Art Animation VFX Rigging Sound Design Narrative Programming Concept Art

Follow the Journey

Want to follow our development?

Join the community, or wishlist INFERIUS on Steam.